Friday, May 10, 2013

The Evil Teams of Pokemon

Originally, this was supposed to be a top 10 list of the best evil organizations. But, frankly, I couldn't find that many. The only thing that came up when I looked up the most popular baddie teams was the evil Pokemon groups. And then I thought, "Why don't I just rate the Pokemon teams?" And here we are.

I'll be judging the teams on the grounds of
  1. Effectiveness (How good the team was at their purpose, even if all of the teams were defeated by a kid)
  2. Complexity (How interesting the group was)
  3. Fun (Simply how awesome the team was, in design, in purpose, in mannerisms, etc.)
(Also keep in mind the teams I am talking about are the ones from the games, not the anime/manga)

Team Rocket



Let's start with the what's probably the most recognizable of the Pokemon teams. Team Rocket was the original organization that was trying to take over the world in the games. Why? Well...why not? Team Rocket doesn't really have the more complex motives of the other teams, and in my opinion, it's a welcome...pre-change. There's no "good intentions but extreme methods" here. Their motto is literally "Steal Pokémon for profit. Exploit Pokémon for profit. All Pokémon exist for the glory of Team Rocket." They operated in plain sight, using the Game Corner to bring in legal profits while running their illegal operations right under everyone's noses.
... Admittedly, hiding a button under a poster is a pretty idiotic way to control the entrance to your secret base, but it was still pretty awesome.
But what really makes this team stand out is their leader. I'll say it now, Giovanni is my favorite Pokemon team leader by far.
Not only is he the leader of a huge organization that operates inhumane tests on Pokemon, cuts off the tails of Slowpokes, and just plain breaks into people's houses, but he's also the 8th gym leader. Why is he the 8th gym leader?
...good question. 
Team Rocket would be nearly impossible to keep together without Gio's leadership. Once TR hears that their leader has disappeared, they shut down. Three years later, the executives of TR actually try to get him to come back to them. And he would have, if not for a...weird...time travel...thingy. 
Oh, and he has a son, who is your rival in H/G/C, so Team Plasma totally copied from Team Rocket.


Effectiveness: 10/10
Complexity: 4/10
Fun: 8/10



Team Magma/Aqua


A stark change from Team Rocket, Team Aqua and Team Magma were the the first teams to have sort of a anti-heroish role (which, again, Team Plasma would copy). Both teams seek to help both humans and Pokemon, so it's not as if they're seeking personal gain.
Now what I will admit that they are is extremely stupid. Their "master plan" is to enlarge their respective regions (land and water) using legendary Pokemon.
...First of all, they do not realize the ecological ramifications of changing the whole friggin' geology of Earth, and second of all, they have no idea how they're going to control said legendary Pokemon. I blame the leadership.
Also, I hate Team Aqua for not stopping me when I left their base without the Master Ball (as the base CAVED IN a while later), therefore forcing me to capture Kyogre with a crap load of Ultra Bulls.

Effectiveness: 7/10
Complexity: 8/10
Fun: 7/10

Team Galactic



Not much to say about this team; they're Team Rocket, but without the style, the charm, the sneakiness, or the iconic mastermind. What they do have is a very stupid collection of haircuts, and that alone makes them my least favorite team on this list. The only thing that makes them remarkable is that their plan is pretty huge; it's not just the world they're dealing with, they want to destroy and rebuild the entire universe.

Effectiveness: 8/10
Complexity: 3/10
Fun: 1/10

Team Plasma



Take the weird costumes of Galactic, the anti-heroic personalities of Aqua and Magma, and the father-son weirdness of Rocket, and you got Plasma. So it flops in the creativity department (as well as the costumes category), but they aren't that bad. I find it amusing how they flat out build a stadium to get people to release their Pokemon. Of course, the leader's just a power-hungry manipulator, which kind of irks me (can't we just have one freaky as heck leader in a video game who's actually a semi-good guy?). But seriously, if there's one good thing about Team Plasma, it's N.
And that's all.

Effectiveness: 9/10
Complexity: 8/10
Fun: 5/10

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